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dc107df1976e4e2ac1c3a34a58f2eda6f9052d0f
UnrealEngineUWP/Engine/Source/Developer/MaterialUtilities/Private
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Chris Gagnon d7d4ee7b38 Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor) at CL 7473521
#rb none
#fyi Max.Chen, Tim.Gautier

[CL 7614721 by Chris Gagnon in Dev-Editor branch]
2019-07-24 15:05:52 -04:00
..
MaterialUtilities.cpp
Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor) at CL 7473521
2019-07-24 15:05:52 -04:00
MeshRendering.cpp
MeshDescription now uses triangles as its primary face representation. They can and should be used in preference to polygons when a mesh is known to be entirely triangulated, as they are quicker, and can be used in exactly the same way.
2019-06-20 08:20:20 -04:00
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