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dc107df1976e4e2ac1c3a34a58f2eda6f9052d0f
UnrealEngineUWP
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Engine
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MaterialBaking
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History
Max Chen
e4d4965491
Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
...
#rb none [CL 7774443 by Max Chen in Dev-Editor branch]
2019-08-05 15:48:51 -04:00
..
ExportMaterialProxy.h
Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor) at CL 7473521
2019-07-24 15:05:52 -04:00
MaterialBakingHelpers.cpp
Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor) @7119039
2019-06-21 01:21:43 -04:00
MaterialBakingModule.cpp
MaterialBaking: Remove cached materials instances from the material proxy pool when changes are made to one of it's parent material
2019-07-26 13:44:18 -04:00
MaterialBakingModule.h
…
MaterialOptionsCustomization.cpp
Fixed crash when generating an incorrect node type connected to "GetPropery" of material options.
2019-06-06 14:57:06 -04:00
MaterialOptionsCustomization.h
…
MaterialOptionsWindow.cpp
…
MaterialOptionsWindow.h
…
MaterialRenderItem.cpp
MeshDescription now uses triangles as its primary face representation. They can and should be used in preference to polygons when a mesh is known to be entirely triangulated, as they are quicker, and can be used in exactly the same way.
2019-06-20 08:20:20 -04:00
MaterialRenderItem.h
Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
2019-02-21 13:05:30 -05:00
MaterialRenderItemData.cpp
…
MaterialRenderItemData.h
Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
2019-02-21 13:05:30 -05:00