Files
UnrealEngineUWP/Engine/Source/Developer/FunctionalTesting/Public/GroundTruthData.h
Chris Gagnon 8fc25ea18e Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
#rb none

[CL 4676797 by Chris Gagnon in Dev-Editor branch]
2019-01-02 14:54:39 -05:00

45 lines
933 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "UObject/Object.h"
#include "UObject/ScriptMacros.h"
#include "GroundTruthData.generated.h"
/**
*
*/
UCLASS(BlueprintType)
class FUNCTIONALTESTING_API UGroundTruthData : public UObject
{
GENERATED_BODY()
public:
UGroundTruthData();
UFUNCTION(BlueprintCallable, Category = "Automation")
void SaveObject(UObject* GroundTruth);
UFUNCTION(BlueprintCallable, Category = "Automation")
UObject* LoadObject();
UFUNCTION(BlueprintCallable, Category = "Automation")
bool CanModify() const;
#if WITH_EDITOR
virtual void PostEditChangeProperty(struct FPropertyChangedEvent& PropertyChangedEvent) override;
#endif
public:
UPROPERTY(EditAnywhere, Category = Data)
bool bResetGroundTruth;
protected:
UPROPERTY(VisibleAnywhere, Instanced, Category=Data)
UObject* ObjectData;
};