Files
UnrealEngineUWP/Engine/Source/Developer/AudioSettingsEditor/Public/TargetPlatformAudioCustomization.h
Chris Gagnon 8fc25ea18e Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
#rb none

[CL 4676797 by Chris Gagnon in Dev-Editor branch]
2019-01-02 14:54:39 -05:00

45 lines
1.6 KiB
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "PropertyHandle.h"
#include "DetailLayoutBuilder.h"
#include "AudioPluginUtilities.h"
class AUDIOSETTINGSEDITOR_API FAudioPluginWidgetManager
{
public:
FAudioPluginWidgetManager();
~FAudioPluginWidgetManager();
/* Builds out the audio category for a specific audio section for a platform settings page. */
void BuildAudioCategory(IDetailLayoutBuilder& DetailLayout, EAudioPlatform AudioPlatform);
/** Creates widget from a scan of loaded audio plugins for an individual plugin type. */
TSharedRef<SWidget> MakeAudioPluginSelectorWidget(const TSharedPtr<IPropertyHandle>& PropertyHandle, EAudioPlugin AudioPluginType, EAudioPlatform AudioPlatform);
private:
/** Handles when a new plugin is selected. */
static void OnPluginSelected(FString PluginName, TSharedPtr<IPropertyHandle> PropertyHandle);
void OnPluginTextCommitted(const FText& InText, ETextCommit::Type CommitType, EAudioPlugin AudioPluginType, TSharedPtr<IPropertyHandle> PropertyHandle);
FText OnGetPluginText(EAudioPlugin AudioPluginType);
private:
/** Cached references to text for Spatialization, Reverb and Occlusion settings */
TSharedPtr<FText> SelectedReverb;
TSharedPtr<FText> SelectedSpatialization;
TSharedPtr<FText> SelectedOcclusion;
TSharedPtr<FText> ManualSpatializationEntry;
TSharedPtr<FText> ManualReverbEntry;
TSharedPtr<FText> ManualOcclusionEntry;
TArray<TSharedPtr<FText>> SpatializationPlugins;
TArray<TSharedPtr<FText>> ReverbPlugins;
TArray<TSharedPtr<FText>> OcclusionPlugins;
};