Files
UnrealEngineUWP/Engine/Plugins/Runtime/ModelViewViewModel/Source/ModelViewViewModelBlueprint/Private/MVVMFunctionGraphHelper.h
Patrick Boutot 5cc291be88 MVVM: Move the ModelViewViewModel plugin to //UE5/Main/
#preflight 62471b2edc6183e3f51a8a07
#preflight 62473c85f73c316f680acef9

[CL 19592606 by Patrick Boutot in ue5-main branch]
2022-04-01 14:21:11 -04:00

27 lines
1.2 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Templates/SubclassOf.h"
#include "UObject/Object.h"
class FKismetCompilerContext;
class UEdGraph;
namespace UE::MVVM::FunctionGraphHelper
{
/** Generate a function graph that can be viewed in the BP editor. */
MODELVIEWVIEWMODELBLUEPRINT_API UEdGraph* CreateFunctionGraph(FKismetCompilerContext& Context, const FStringView FunctionName, EFunctionFlags ExtraFunctionFlag, const FStringView Category, bool bIsEditable);
/** Generate a function graph that cannot be viewed in the BP editor. */
MODELVIEWVIEWMODELBLUEPRINT_API UEdGraph* CreateIntermediateFunctionGraph(FKismetCompilerContext& Context, const FStringView FunctionName, EFunctionFlags ExtraFunctionFlag, const FStringView Category, bool bIsEditable);
/** Add an input argument to an existing function graph. */
MODELVIEWVIEWMODELBLUEPRINT_API bool AddFunctionArgument(UEdGraph* FunctionGraph, TSubclassOf<UObject> Argument, FName ArgumentName);
/** Generate the nodes needed for to call the MVVMView::SetViewModel function. */
MODELVIEWVIEWMODELBLUEPRINT_API bool GenerateViewModelSetter(FKismetCompilerContext& InContext, UEdGraph* InFunctionGraph, FName InViewModelName);
} //namespace