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UnrealEngineUWP/Engine/Source/Runtime/AssetRegistry
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Graeme Thornton 4af4e5b6ac Separate asset registry dependencies into "hard" and "soft", where hard references are required to be loaded before the asset, and soft ones are optional (string asset references basically)
[CL 2616463 by Graeme Thornton in Main branch]
2015-07-10 06:22:45 -04:00
..
Private
Separate asset registry dependencies into "hard" and "soft", where hard references are required to be loaded before the asset, and soft ones are optional (string asset references basically)
2015-07-10 06:22:45 -04:00
Public
Separate asset registry dependencies into "hard" and "soft", where hard references are required to be loaded before the asset, and soft ones are optional (string asset references basically)
2015-07-10 06:22:45 -04:00
AssetRegistry.Build.cs
Update copyright notices to 2015.
2014-12-07 19:09:38 -05:00
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