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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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dbf4ff0a5febbb348755c8592d3ebaef24d65f4e
UnrealEngineUWP/Engine/Source/Runtime/AnimGraphRuntime/Public/BoneControllers
History
Benn Gallagher c62cb8f218 Fixed confusing ordering of copy bone source and target bones
[CL 2616541 by Benn Gallagher in Main branch]
2015-07-10 08:44:53 -04:00
..
AnimNode_BoneDrivenController.h
Animation: Improved bone driven controllers
2015-06-30 22:25:56 -04:00
AnimNode_CopyBone.h
Fixed confusing ordering of copy bone source and target bones
2015-07-10 08:44:53 -04:00
AnimNode_Fabrik.h
…
AnimNode_HandIKRetargeting.h
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AnimNode_LookAt.h
- Added Look up axis
2015-06-15 10:53:37 -04:00
AnimNode_ModifyBone.h
Animation: Added friendly display names to EBoneModificationMode enumerants
2015-06-17 18:40:08 -04:00
AnimNode_ObserveBone.h
Animation: Created an Observe Bone skeletal control that can be used to debug animations (prints out the current transform of a bone in the input pose as a bubble above the node)
2015-06-30 22:16:20 -04:00
AnimNode_RotationMultiplier.h
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AnimNode_SkeletalControlBase.h
…
AnimNode_SpringBone.h
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AnimNode_Trail.h
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AnimNode_TwoBoneIK.h
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AnimNode_WheelHandler.h
…
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