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- One driver value can now drive multiple components - How a component is driven is now configurable (add to input, replace, add to ref pose and replace) - The range limit is now defined on the input (before the multiplier is applied) rather than the output (existing ranges are fixed up on load) - New details customization to make working with the node easier - Individual scale components can now be a driver or one of the driven components, rather than just the max component of scale - The node title now displays the driving equation (e.g., driven.rotation.z = -0.5 * driver.rotation.x) Animation: Added a custom version for AnimGraph/AnimGraphRuntime usage Upgrade Note: The exact behavior of the original node was not preserved, but there are now more configuration options, so please revisit any uses of bone driven controllers in your animation blueprints [CL 2606968 by Michael Noland in Main branch]