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dbeede02e5dd53b4cdbf2cfda280b59b421db259
UnrealEngineUWP/Engine/Source/Runtime/Navmesh
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Stephen Holmes ef0154ac65 Upgraded a lot of the navigation code. to use FVector::FReal rather than floats. Areas of code where there was little to gain from doing this but would break existing code have been left as float.
#review-22090184
#jira UE-159397
#preflight 632af1846919ce3998bd2195

[CL 22111650 by Stephen Holmes in ue5-main branch]
2022-09-21 09:16:42 -04:00
..
Private
Upgraded a lot of the navigation code. to use FVector::FReal rather than floats. Areas of code where there was little to gain from doing this but would break existing code have been left as float.
2022-09-21 09:16:42 -04:00
Public
Upgraded a lot of the navigation code. to use FVector::FReal rather than floats. Areas of code where there was little to gain from doing this but would break existing code have been left as float.
2022-09-21 09:16:42 -04:00
RecastDemo/Bin
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Navmesh.Build.cs
Cleaned up build.cs files by removing any include paths that were already being added by UBT. This was done to help identify how include paths are being added and to help with future refactoring.
2022-09-08 21:44:02 -04:00
Recast-License.txt
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Recast-Readme.txt
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Recast.tps
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