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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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dbeede02e5dd53b4cdbf2cfda280b59b421db259
UnrealEngineUWP/Engine/Source/Runtime/Core
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josh adams e767d53dce - Fixed DeviceProfile inheriting LODGroups from parent DP when there are no LOD groups specified (in this case, it was getting all LODgroups from the class defaults, and then it would never copy parent settings down, and would have defaults instead of parent values)
- Fixed a bug in the SectionName remapping system
#jira UE-165868
#rb dan.thompson
#preflight 63407bed587d6afac86b4453

[CL 22411128 by josh adams in ue5-main branch]
2022-10-07 18:10:19 -04:00
..
Internal/IO
Same as CL 20991367:
2022-07-07 17:41:31 -04:00
Private
- Fixed DeviceProfile inheriting LODGroups from parent DP when there are no LOD groups specified (in this case, it was getting all LODgroups from the class defaults, and then it would never copy parent settings down, and would have defaults instead of parent values)
2022-10-07 18:10:19 -04:00
Public
Texture: remove cached LOD Bias, was often out of date
2022-10-07 16:44:48 -04:00
Tests
CompactBinary: Fixed LoadCompactBinary to gracefully handle read failures and sizes larger than the archive
2022-09-13 11:45:18 -04:00
Core.Build.cs
Removed redundant private include paths from build.cs files.
2022-09-09 00:53:22 -04:00
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