Files
UnrealEngineUWP/Engine/Source/Programs/UnrealPak/UnrealPak.Build.cs
rune stubbe 67f98f295b Fix for issue where running UnrealPak with -WriteBackMetadataToAssetRegistry=OriginalFile would crash because UObjectRedirector was not properly initialized
#rb matt.peters, carlmagnus.nordin
[FYI] dan.thompson, graham.wihlidal
#preflight 6304e4265366f61a426ab19b

[CL 21524991 by rune stubbe in ue5-main branch]
2022-08-23 19:22:37 -04:00

21 lines
620 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class UnrealPak : ModuleRules
{
public UnrealPak(ReadOnlyTargetRules Target) : base(Target)
{
PublicIncludePaths.Add("Runtime/Launch/Public");
PrivateDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "AssetRegistry", "PakFile", "Json", "Projects", "PakFileUtilities", "RSA", "ApplicationCore" });
PrivateIncludePaths.Add("Runtime/Launch/Private"); // For LaunchEngineLoop.cpp include
PrivateIncludePathModuleNames.AddRange(
new string[] {
"Json"
});
}
}