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UnrealEngineUWP
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dbeede02e5dd53b4cdbf2cfda280b59b421db259
UnrealEngineUWP
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Engine
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UnrealGameSync
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Ben Marsh
ec02ded8fd
UGS: Revert change to query submitted changes using -e parameter. Seems to run much slower on our p4 server (?).
...
#preflight none [CL 22377834 by Ben Marsh in ue5-main branch]
2022-10-06 12:39:56 -04:00
..
Installer
Back out UGS upgrade to NET 6
2022-06-10 07:36:46 -04:00
MetadataServer
…
PostBadgeStatus
…
Shared
UGS: Duplicate shared projects which UGS depends on, including files from their original locations, so we can upgrade shared projects to NET 6 without requiring all users to have it installed. (In-engine projects all use NET SDK distributed with the engine, whereas UGS does not).
2022-09-30 12:29:12 -04:00
UnrealGameSync
UGS: Revert change to query submitted changes using -e parameter. Seems to run much slower on our p4 server (?).
2022-10-06 12:39:56 -04:00
UnrealGameSyncAutomation
Back out UGS upgrade to NET 6
2022-06-10 07:36:46 -04:00
UnrealGameSyncCmd
UGS: Duplicate shared projects which UGS depends on, including files from their original locations, so we can upgrade shared projects to NET 6 without requiring all users to have it installed. (In-engine projects all use NET SDK distributed with the engine, whereas UGS does not).
2022-09-30 12:29:12 -04:00
UnrealGameSyncLauncher
UGS: Duplicate shared projects which UGS depends on, including files from their original locations, so we can upgrade shared projects to NET 6 without requiring all users to have it installed. (In-engine projects all use NET SDK distributed with the engine, whereas UGS does not).
2022-09-30 12:29:12 -04:00
UnrealGameSyncShared
UGS: Improve fast path for finding code changes. Find the last cpp change within an optimistic range first, and only query all extensions for changes after then.
2022-10-06 12:35:11 -04:00
BuildUGS.xml
UGS: Add aggregates for publishing UGS loose and zip files together.
2022-06-20 11:55:39 -04:00
UnrealGameSync.sln
UGS: Duplicate shared projects which UGS depends on, including files from their original locations, so we can upgrade shared projects to NET 6 without requiring all users to have it installed. (In-engine projects all use NET SDK distributed with the engine, whereas UGS does not).
2022-09-30 12:29:12 -04:00