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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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dbeede02e5dd53b4cdbf2cfda280b59b421db259
UnrealEngineUWP/Engine/Source/Editor/ContentBrowserData/Public
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robert millar e6857190f2 Updating collection manager interface to use FSoftObjectPath for the paths of assets and objects rather than FName.
#jira UE-161932
#rb julien.stjean
#preflight https://horde.devtools.epicgames.com/job/6324e773f258fccf98de78cf

[CL 22064625 by robert millar in ue5-main branch]
2022-09-16 20:57:34 -04:00
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ContentBrowserDataDragDropOp.h
Ran IWYU again on half of the Engine/Source/Editor/... source files.
2022-08-30 23:03:03 -04:00
ContentBrowserDataFilter.h
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ContentBrowserDataLegacyBridge.h
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ContentBrowserDataMenuContexts.h
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ContentBrowserDataSource.h
Updating collection manager interface to use FSoftObjectPath for the paths of assets and objects rather than FName.
2022-09-16 20:57:34 -04:00
ContentBrowserDataSubsystem.h
FNames containing asset paths are deprecated. FSoftObjectPath or FTopLevelAssetPath should be used instead.
2022-09-10 00:02:37 -04:00
ContentBrowserDataUtils.h
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ContentBrowserItem.h
Updating collection manager interface to use FSoftObjectPath for the paths of assets and objects rather than FName.
2022-09-16 20:57:34 -04:00
ContentBrowserItemData.h
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ContentBrowserItemPath.h
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ContentBrowserVirtualPathTree.h
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IContentBrowserDataModule.h
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