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UnrealEngineUWP
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dbe9022ae51ef671484e4e0944bbecb81e657095
UnrealEngineUWP
/
Engine
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allan bentham
dbe9022ae5
Add alternative method to determine the native screen DPI when calculating the scale factor required to achieve the requested Android.WindowDPI.
...
#rb chris.babcock [REVIEW] [CL 26746178 by allan bentham in ue5-main branch]
2023-08-01 13:49:32 -04:00
..
Binaries
Removing mono/xbuild part 2
2023-08-01 10:06:26 -04:00
Build
VulkanRHI: Update API_DUMP layer to fix crash with decriptor_buffers (improper handling of VkDescrtorDataEXT union).
2023-08-01 11:24:17 -04:00
Config
Allow IoStoreOnDemand to be enabled in the editor via the config file option Engine:[Ias]:EnableInEditor (false by default)
2023-08-01 07:43:32 -04:00
Documentation
Update a version number in the documentation about Font DPI settings.
2023-07-31 15:50:30 -04:00
Extras
[Track changes]
2023-07-30 02:12:45 -04:00
Platforms
/VisionOS
- Oodle data/net libs for VisionOS
2023-07-28 16:05:16 -04:00
Plugins
Fix for cached bones on AnimNode_BlendStack not being propagated.
2023-08-01 13:46:12 -04:00
Programs
…
Shaders
Changes TSR RejectShading pass to a 32x32 tile to better scale on VGPR pressure and r.TSR.ShadingRejection.TileOverscan
2023-08-01 10:54:01 -04:00
Source
Add alternative method to determine the native screen DPI when calculating the scale factor required to achieve the requested Android.WindowDPI.
2023-08-01 13:49:32 -04:00