Files
UnrealEngineUWP/Engine/Source/Developer/ShaderFormatOpenGL/ShaderFormatOpenGL.Build.cs
Dmitry Rekman dbdea559eb [Github] PR 242 (safe changes).
- Code cleanup and minor rearrangement (e.g. variable name changes).
- Additions.
- Case issues fixed.
- Minor fixes (init ordering).

[CL 2172690 by Dmitry Rekman in Main branch]
2014-07-08 00:06:17 -04:00

33 lines
679 B
C#

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class ShaderFormatOpenGL : ModuleRules
{
public ShaderFormatOpenGL(TargetInfo Target)
{
PrivateIncludePathModuleNames.Add("TargetPlatform");
PrivateIncludePathModuleNames.Add("OpenGLDrv");
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"ShaderCore",
"ShaderCompilerCommon",
"ShaderPreprocessor"
}
);
AddThirdPartyPrivateStaticDependencies(Target,
"OpenGL",
"HLSLCC"
);
if (Target.Platform == UnrealTargetPlatform.Linux)
{
AddThirdPartyPrivateStaticDependencies(Target, "SDL2");
}
}
}