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- Code cleanup and minor rearrangement (e.g. variable name changes). - Additions. - Case issues fixed. - Minor fixes (init ordering). [CL 2172690 by Dmitry Rekman in Main branch]
62 lines
1.7 KiB
Bash
Executable File
62 lines
1.7 KiB
Bash
Executable File
#!/bin/sh
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SCRIPT_DIR=$(cd "$(dirname "$BASH_SOURCE")" ; pwd)
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set -e
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echo
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echo Setting up Unreal Engine 4 project files...
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echo
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TOP_DIR=$(cd $SCRIPT_DIR/../../.. ; pwd)
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cd ${TOP_DIR}
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if [ ! -d Source ]; then
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echo "GenerateProjectFiles ERROR: This script file does not appear to be \
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located inside the Engine/Build/BatchFiles/Linux directory."
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exit 1
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fi
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if [ "$(lsb_release --id)" = "Distributor ID: Ubuntu" -o "$(lsb_release --id)" = "Distributor ID: Debian" ]; then
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# Install all necessary dependencies
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DEPS="mono-xbuild \
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mono-dmcs \
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libmono-microsoft-build-tasks-v4.0-4.0-cil \
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libmono-system-data-datasetextensions4.0-cil
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libmono-system-web-extensions4.0-cil
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libmono-system-management4.0-cil
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libmono-system-xml-linq4.0-cil
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libogg-dev"
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for DEP in $DEPS; do
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if ! dpkg -s $DEP > /dev/null 2>&1; then
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echo "Attempting installation of missing package: $DEP"
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set -x
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sudo apt-get install $DEP
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set +x
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fi
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done
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fi
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# Fixes for case sensitive filesystem.
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for BASE in Content/Editor/Slate Content/Slate Documentation/Source/Shared/Icons; do
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find $BASE -name "*.PNG" | while read PNG_UPPER; do
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png_lower="$(echo "$PNG_UPPER" | sed 's/.PNG$/.png/')"
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if [ ! -f $png_lower ]; then
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PNG_UPPER=$(basename $PNG_UPPER)
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echo "$png_lower -> $PNG_UPPER"
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# link, and not move, to make it usable with Perforce workspaces
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ln -sf `basename "$PNG_UPPER"` "$png_lower"
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fi
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done
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done
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set -x
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xbuild Source/Programs/UnrealBuildTool/UnrealBuildTool_Mono.csproj \
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/verbosity:quiet /nologo \
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/p:TargetFrameworkVersion=v4.0 \
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/p:Configuration="Development"
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# pass all parameters to UBT
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mono Binaries/DotNET/UnrealBuildTool.exe -makefile "$@"
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