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dbaeca3b06fa8ae04bcdebeeb6ab7a480250855c
UnrealEngineUWP/Engine/Source/Developer/ProfilerClient/Private
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Jaroslaw Surowiec 2d17d05d27 Profiler - Optimized data usage, converted TArray<uin8> to FString, requires only 4 time more bandwidth, but not 12, also UDP serializer is no longer an issue, compression/hex is done on the task graph
[CL 2552724 by Jaroslaw Surowiec in Main branch]
2015-05-15 10:26:05 -04:00
..
ProfilerClientManager.cpp
Profiler - Optimized data usage, converted TArray<uin8> to FString, requires only 4 time more bandwidth, but not 12, also UDP serializer is no longer an issue, compression/hex is done on the task graph
2015-05-15 10:26:05 -04:00
ProfilerClientManager.h
Profiler - Optimized data usage, converted TArray<uin8> to FString, requires only 4 time more bandwidth, but not 12, also UDP serializer is no longer an issue, compression/hex is done on the task graph
2015-05-15 10:26:05 -04:00
ProfilerClientModule.cpp
…
ProfilerClientPrivatePCH.h
…
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