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dbaeca3b06fa8ae04bcdebeeb6ab7a480250855c
UnrealEngineUWP/Engine/Source/Developer/CrashDebugHelper/Private
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Bob Tellez 5d2fd8b7fb [AUTOMERGE]
#UE4 Reducing dependencies on Version.h

#platformnotify Josh.Adams

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Integrated using branch Ue4-To-UE4-Fortnite-Simple (reversed) of change#2585810 by Bob.Tellez on 2015/06/12 11:30:33.

[CL 2585846 by Bob Tellez in Main branch]
2015-06-12 12:01:23 -04:00
..
Linux
CrashDebugHelper - Removed all obsolete functionality, will reimplement later, cleaned a lof of stuff, better support for network builds
2015-03-02 07:52:38 -05:00
Mac
Fix CrashReporter shadow variables
2015-04-22 17:58:53 -04:00
Windows
Core - Removes old UE4 crash contexts, better processing for 'looped' ensures
2015-05-06 11:58:31 -04:00
CrashDebugHelper.cpp
[AUTOMERGE]
2015-06-12 12:01:23 -04:00
CrashDebugHelperModule.cpp
CrashDebugHelper - Removed all obsolete functionality, will reimplement later, cleaned a lof of stuff, better support for network builds
2015-03-02 07:52:38 -05:00
CrashDebugHelperPrivatePCH.h
CrashDebugHelper - Removed all obsolete functionality, will reimplement later, cleaned a lof of stuff, better support for network builds
2015-03-02 07:52:38 -05:00
CrashDebugPDBCache.cpp
MinidumpDiagnostics - Added a simple crash handler that prints the callstack to the log
2015-05-25 12:14:35 -04:00
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