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Before this commit, FSubversionUpdateStatusWorker::Execute called svn status --show-updates <paths> giving it all assets. This resulted in two connections to svn server per each file. For example, on ShooterGame demo "Checking for assets to checkin" took 2 minutes even over 1Gbps LAN. This commit replaces svn status --show-updates <paths> with svn status --show-updates <working_copy_root> whenever more than one path is requested. Unfortunately, svn status doesn't recurse into unversioned directories, so preinit all states to NotControlled/NotAWorkingCopy. GitHub PR# 519 - https://github.com/EpicGames/UnrealEngine/pull/519 [CL 2398687 by Thomas Sarkanen in Main branch]