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UnrealEngineUWP/Engine/Source/Developer
jamie dale 9bd4d604e4 Tear down localization prior to static destruction
This avoids crashes from a logging attempt during static destruction in the test runner, which can happen as the test runner only manually tears down a subset of things that the standard LaunchEngineLoop handles

#jira UE-208856
[FYI] chris.constantinescu
#rnx

[CL 32031506 by jamie dale in ue5-main branch]
2024-03-05 14:46:10 -05:00
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