Files
UnrealEngineUWP/Engine/Source/Programs
Joakim Lindqvist db7f26d47e Horde Storage - When attempting to fetch a blob we try to fetch it from the filesystem of other horde storage instances in the cluster before going to S3 as this is generally much faster. This means we only need to hit S3 if a blob has never before been seen in the region or has been deleted from all file caches (e.g. is really old).
This also introduces a optional list of stores to use when fetching a blob (or doing a exist call) which can be useful for debugging purposes to only check certain blob store layers.

#preflight 6332d7b91003050806d2c290

[CL 22203207 by Joakim Lindqvist in ue5-main branch]
2022-09-27 07:07:55 -04:00
..
2022-08-31 06:14:22 -04:00
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