Files
UnrealEngineUWP/Engine/Source/Developer/Android/AndroidDeviceDetection/Public/AndroidDeviceDetection.h
Juan Canada 2ecf4f9708 Merging //UE4/Dev-Main@10877709 to Dev-RenderPlat-Staging(//UE4/Dev-Rendering)
#rnx
#rb none

[CL 10895568 by Juan Canada in Dev-RenderPlat-Staging branch]
2020-01-07 13:45:01 -05:00

27 lines
828 B
C

// Copyright Epic Games, Inc. All Rights Reserved.
/*=============================================================================
AndroidDeviceDetection.h: AndroidDeviceDetection module public header file.
=============================================================================*/
#pragma once
/* Boilerplate
*****************************************************************************/
#include "Misc/MonolithicHeaderBoilerplate.h"
MONOLITHIC_HEADER_BOILERPLATE()
/* Dependencies
*****************************************************************************/
#include "Core.h"
#include "Modules/ModuleManager.h"
/* Interfaces
*****************************************************************************/
#include "Interfaces/IAndroidDeviceDetection.h"
#include "Interfaces/IAndroidDeviceDetectionModule.h"