Files
UnrealEngineUWP/Engine/Source/ThirdParty/SpeedTree/SpeedTree.Build.cs
Josh Adams b0e4357576 - UBT Code changes to remove 32-bit Windows support (C++ code for 32-bit still exists)
#rb marc.audy (concept, not each file)

[CL 15265424 by Josh Adams in ue5-main branch]
2021-01-31 15:09:58 -04:00

66 lines
2.2 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
public class SpeedTree : ModuleRules
{
public SpeedTree(ReadOnlyTargetRules Target) : base(Target)
{
Type = ModuleType.External;
var bPlatformAllowed = ((Target.Platform == UnrealTargetPlatform.Win64) ||
(Target.Platform == UnrealTargetPlatform.Mac) || Target.IsInPlatformGroup(UnrealPlatformGroup.Unix));
if (bPlatformAllowed &&
Target.bCompileSpeedTree)
{
PublicDefinitions.Add("WITH_SPEEDTREE=1");
PublicDefinitions.Add("SPEEDTREE_KEY=INSERT_KEY_HERE");
string SpeedTreePath = Target.UEThirdPartySourceDirectory + "SpeedTree/SpeedTreeSDK-v7.0/";
PublicIncludePaths.Add(SpeedTreePath + "Include");
string SpeedTree8Path = Target.UEThirdPartySourceDirectory + "SpeedTree/SpeedTreeDataBuffer/";
PublicIncludePaths.Add(SpeedTree8Path);
if (Target.Platform == UnrealTargetPlatform.Win64)
{
if (Target.WindowsPlatform.Compiler != WindowsCompiler.Intel)
{
if (Target.Configuration == UnrealTargetConfiguration.Debug && Target.bDebugBuildsActuallyUseDebugCRT)
{
PublicAdditionalLibraries.Add(SpeedTreePath + "Lib/Windows/VC14.x64/SpeedTreeCore_Windows_v7.0_VC14_MTDLL64_Static_d.lib");
}
else
{
PublicAdditionalLibraries.Add(SpeedTreePath + "Lib/Windows/VC14.x64/SpeedTreeCore_Windows_v7.0_VC14_MTDLL64_Static.lib");
}
}
}
else if (Target.Platform == UnrealTargetPlatform.Mac)
{
if (Target.Configuration == UnrealTargetConfiguration.Debug && Target.bDebugBuildsActuallyUseDebugCRT)
{
PublicAdditionalLibraries.Add(SpeedTreePath + "Lib/MacOSX/Debug/libSpeedTreeCore.a");
}
else
{
PublicAdditionalLibraries.Add(SpeedTreePath + "Lib/MacOSX/Release/libSpeedTreeCore.a");
}
}
else if (Target.IsInPlatformGroup(UnrealPlatformGroup.Unix))
{
if (Target.LinkType == TargetLinkType.Monolithic)
{
PublicAdditionalLibraries.Add(SpeedTreePath + "Lib/Linux/" + Target.Architecture + "/Release/libSpeedTreeCore.a");
}
else
{
PublicAdditionalLibraries.Add(SpeedTreePath + "Lib/Linux/" + Target.Architecture + "/Release/libSpeedTreeCore_fPIC.a");
}
}
}
}
}