Files
UnrealEngineUWP/Engine/Source/ThirdParty/Python3/Linux/include/python3.7m/pydebug.h
Marc Audy 4c1bb11c29 Merge UE5/Release-Engine-Staging to UE5/Main @ 14548662
This represents UE4/Main @ 14525125 + cherrypicked fixes
#skipundocheck

[CL 14551026 by Marc Audy in ue5-main branch]
2020-10-22 19:19:16 -04:00

41 lines
1.2 KiB
C

#ifndef Py_LIMITED_API
#ifndef Py_PYDEBUG_H
#define Py_PYDEBUG_H
#ifdef __cplusplus
extern "C" {
#endif
/* These global variable are defined in pylifecycle.c */
/* XXX (ncoghlan): move these declarations to pylifecycle.h? */
PyAPI_DATA(int) Py_DebugFlag;
PyAPI_DATA(int) Py_VerboseFlag;
PyAPI_DATA(int) Py_QuietFlag;
PyAPI_DATA(int) Py_InteractiveFlag;
PyAPI_DATA(int) Py_InspectFlag;
PyAPI_DATA(int) Py_OptimizeFlag;
PyAPI_DATA(int) Py_NoSiteFlag;
PyAPI_DATA(int) Py_BytesWarningFlag;
PyAPI_DATA(int) Py_FrozenFlag;
PyAPI_DATA(int) Py_IgnoreEnvironmentFlag;
PyAPI_DATA(int) Py_DontWriteBytecodeFlag;
PyAPI_DATA(int) Py_NoUserSiteDirectory;
PyAPI_DATA(int) Py_UnbufferedStdioFlag;
PyAPI_DATA(int) Py_HashRandomizationFlag;
PyAPI_DATA(int) Py_IsolatedFlag;
#ifdef MS_WINDOWS
PyAPI_DATA(int) Py_LegacyWindowsFSEncodingFlag;
PyAPI_DATA(int) Py_LegacyWindowsStdioFlag;
#endif
/* this is a wrapper around getenv() that pays attention to
Py_IgnoreEnvironmentFlag. It should be used for getting variables like
PYTHONPATH and PYTHONHOME from the environment */
#define Py_GETENV(s) (Py_IgnoreEnvironmentFlag ? NULL : getenv(s))
#ifdef __cplusplus
}
#endif
#endif /* !Py_PYDEBUG_H */
#endif /* Py_LIMITED_API */