Files
UnrealEngineUWP/Engine/Source/ThirdParty/Python3/Linux/include/python3.7m/bitset.h
Marc Audy 4c1bb11c29 Merge UE5/Release-Engine-Staging to UE5/Main @ 14548662
This represents UE4/Main @ 14525125 + cherrypicked fixes
#skipundocheck

[CL 14551026 by Marc Audy in ue5-main branch]
2020-10-22 19:19:16 -04:00

33 lines
810 B
C

#ifndef Py_BITSET_H
#define Py_BITSET_H
#ifdef __cplusplus
extern "C" {
#endif
/* Bitset interface */
#define BYTE char
typedef BYTE *bitset;
bitset newbitset(int nbits);
void delbitset(bitset bs);
#define testbit(ss, ibit) (((ss)[BIT2BYTE(ibit)] & BIT2MASK(ibit)) != 0)
int addbit(bitset bs, int ibit); /* Returns 0 if already set */
int samebitset(bitset bs1, bitset bs2, int nbits);
void mergebitset(bitset bs1, bitset bs2, int nbits);
#define BITSPERBYTE (8*sizeof(BYTE))
#define NBYTES(nbits) (((nbits) + BITSPERBYTE - 1) / BITSPERBYTE)
#define BIT2BYTE(ibit) ((ibit) / BITSPERBYTE)
#define BIT2SHIFT(ibit) ((ibit) % BITSPERBYTE)
#define BIT2MASK(ibit) (1 << BIT2SHIFT(ibit))
#define BYTE2BIT(ibyte) ((ibyte) * BITSPERBYTE)
#ifdef __cplusplus
}
#endif
#endif /* !Py_BITSET_H */