This website requires JavaScript.
Explore
Help
Sign In
izzy
/
UnrealEngineUWP
Watch
0
Star
0
Fork
0
You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced
2026-03-26 18:15:20 -07:00
Code
Issues
Packages
Projects
Releases
Wiki
Activity
Files
db463b031d42484bf7ff2b057a8bf0c94dea4a9c
UnrealEngineUWP
/
Engine
/
Source
/
Runtime
/
SlateCore
/
Private
/
Widgets
History
Patrick Boutot
4fe867d848
Slate: First implementation of SlateAttribute. SlateAttribute makes the attribute system viable for invalidation and more performance-friendly while keeping the benefits of attributes intact. They are updated once per frame before the Prepass. If the cached value of the SlateAttribute changes, then it will invalidate the widget. The feature works in slow path but not quite in fast (child order invalidation may cause infinit loop, deactivated for now).
...
#jira UE-106514 [CL 15178072 by Patrick Boutot in ue5-main branch]
2021-01-25 11:27:32 -04:00
..
Accessibility
Slate: Fix some implicit conversion type.
2020-11-18 06:10:45 -04:00
Images
Fix up deprecation warnings in SSourceControlChangelists widget
2021-01-11 21:46:43 -04:00
SBoxPanel.cpp
…
SCompoundWidget.cpp
…
SLeafWidget.cpp
…
SNullWidget.cpp
…
SOverlay.cpp
Merging //UE5/Release-Engine-Staging to Main (//UE5/Main) @ 14229157
2020-09-01 14:07:48 -04:00
SPanel.cpp
…
SWidget.cpp
Slate: First implementation of SlateAttribute. SlateAttribute makes the attribute system viable for invalidation and more performance-friendly while keeping the benefits of attributes intact. They are updated once per frame before the Prepass. If the cached value of the SlateAttribute changes, then it will invalidate the widget. The feature works in slow path but not quite in fast (child order invalidation may cause infinit loop, deactivated for now).
2021-01-25 11:27:32 -04:00
SWindow.cpp
UE5/Release-Engine-Staging to UE5/Main
2021-01-08 19:56:07 -04:00