Files
UnrealEngineUWP/Engine/Source/Runtime/LevelSequence/Private/LevelSequenceModule.h
ryan durand 0f0464a30e Updating copyright for Engine Runtime.
#rnx
#rb none


#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869210 via CL 10869511 via CL 10869900
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870549 by ryan durand in Main branch]
2019-12-26 14:45:42 -05:00

34 lines
1.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "ILevelSequenceModule.h"
DECLARE_LOG_CATEGORY_EXTERN(LogLevelSequence, Log, All);
/**
* Implements the LevelSequence module.
*/
class FLevelSequenceModule : public ILevelSequenceModule
{
public:
// IModuleInterface interface
virtual void StartupModule() override;
virtual void ShutdownModule() override;
// ILevelSequenceModule interface
virtual FDelegateHandle RegisterObjectSpawner(FOnCreateMovieSceneObjectSpawner InOnCreateMovieSceneObjectSpawner) override;
virtual void UnregisterObjectSpawner(FDelegateHandle InHandle) override;
/** Populate the specified array with all currently registered object spawners */
void GenerateObjectSpawners(TArray<TSharedRef<IMovieSceneObjectSpawner>>& OutSpawners) const;
public:
/** List of object spawner delegates used to extend the spawn register */
TArray< FOnCreateMovieSceneObjectSpawner > OnCreateMovieSceneObjectSpawnerDelegates;
/** Internal delegate handle used for spawning actors */
FDelegateHandle OnCreateMovieSceneObjectSpawnerDelegateHandle;
};