You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
#rnx #rb none #ROBOMERGE-OWNER: ryan.durand #ROBOMERGE-AUTHOR: ryan.durand #ROBOMERGE-SOURCE: CL 10869210 via CL 10869511 via CL 10869900 #ROBOMERGE-BOT: (v613-10869866) [CL 10870549 by ryan durand in Main branch]
47 lines
1.8 KiB
C++
47 lines
1.8 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#include "LevelSequenceModule.h"
|
|
#include "Modules/ModuleManager.h"
|
|
#include "LevelSequenceActorSpawner.h"
|
|
|
|
DEFINE_LOG_CATEGORY(LogLevelSequence);
|
|
|
|
void FLevelSequenceModule::StartupModule()
|
|
{
|
|
OnCreateMovieSceneObjectSpawnerDelegateHandle = RegisterObjectSpawner(FOnCreateMovieSceneObjectSpawner::CreateStatic(&FLevelSequenceActorSpawner::CreateObjectSpawner));
|
|
}
|
|
|
|
void FLevelSequenceModule::ShutdownModule()
|
|
{
|
|
UnregisterObjectSpawner(OnCreateMovieSceneObjectSpawnerDelegateHandle);
|
|
}
|
|
|
|
FDelegateHandle FLevelSequenceModule::RegisterObjectSpawner(FOnCreateMovieSceneObjectSpawner InOnCreateMovieSceneObjectSpawner)
|
|
{
|
|
OnCreateMovieSceneObjectSpawnerDelegates.Add(InOnCreateMovieSceneObjectSpawner);
|
|
return OnCreateMovieSceneObjectSpawnerDelegates.Last().GetHandle();
|
|
}
|
|
|
|
void FLevelSequenceModule::UnregisterObjectSpawner(FDelegateHandle InHandle)
|
|
{
|
|
OnCreateMovieSceneObjectSpawnerDelegates.RemoveAll([=](const FOnCreateMovieSceneObjectSpawner& Delegate) { return Delegate.GetHandle() == InHandle; });
|
|
}
|
|
|
|
void FLevelSequenceModule::GenerateObjectSpawners(TArray<TSharedRef<IMovieSceneObjectSpawner>>& OutSpawners) const
|
|
{
|
|
for (const FOnCreateMovieSceneObjectSpawner& SpawnerFactory : OnCreateMovieSceneObjectSpawnerDelegates)
|
|
{
|
|
check(SpawnerFactory.IsBound());
|
|
OutSpawners.Add(SpawnerFactory.Execute());
|
|
}
|
|
|
|
// Now sort the spawners. Editor spawners should come first so they override runtime versions of the same supported type in-editor.
|
|
// @TODO: we could also sort by most-derived type here to allow for type specific behaviors
|
|
OutSpawners.Sort([](TSharedRef<IMovieSceneObjectSpawner> LHS, TSharedRef<IMovieSceneObjectSpawner> RHS)
|
|
{
|
|
return LHS->IsEditor() > RHS->IsEditor();
|
|
});
|
|
}
|
|
|
|
IMPLEMENT_MODULE(FLevelSequenceModule, LevelSequence);
|