Files
UnrealEngineUWP/Engine/Source/Runtime/ImageWrapper/ImageWrapper.Build.cs
Josh Adams b0e4357576 - UBT Code changes to remove 32-bit Windows support (C++ code for 32-bit still exists)
#rb marc.audy (concept, not each file)

[CL 15265424 by Josh Adams in ue5-main branch]
2021-01-31 15:09:58 -04:00

62 lines
1.8 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class ImageWrapper : ModuleRules
{
public ImageWrapper(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePaths.AddRange(
new string[] {
"Runtime/ImageWrapper/Private",
"Runtime/ImageWrapper/Private/Formats",
});
PublicDefinitions.Add("WITH_UNREALPNG=1");
PublicDefinitions.Add("WITH_UNREALJPEG=1");
PrivateDependencyModuleNames.Add("Core");
PublicDependencyModuleNames.Add("CoreUObject");
AddEngineThirdPartyPrivateStaticDependencies(Target,
"zlib",
"UElibPNG",
"UElibJPG"
);
// Add LibJpegTurbo for supported platforms
// **** NOTE - Only Win64 has been tested - other platforms are usable at your own risk, but have not been tested
if ((Target.Platform == UnrealTargetPlatform.Win64))/* ||
(Target.Platform == UnrealTargetPlatform.Mac) ||
(Target.IsInPlatformGroup(UnrealPlatformGroup.Unix) && Target.Architecture.StartsWith("x86_64")))*/
{
PublicDefinitions.Add("WITH_LIBJPEGTURBO=1");
AddEngineThirdPartyPrivateStaticDependencies(Target, "LibJpegTurbo");
}
else
{
PublicDefinitions.Add("WITH_LIBJPEGTURBO=0");
}
// Add openEXR lib for windows builds.
if ((Target.Platform == UnrealTargetPlatform.Win64) ||
(Target.Platform == UnrealTargetPlatform.Mac) ||
(Target.IsInPlatformGroup(UnrealPlatformGroup.Unix) && Target.Architecture.StartsWith("x86_64")))
{
PublicDefinitions.Add("WITH_UNREALEXR=1");
AddEngineThirdPartyPrivateStaticDependencies(Target, "UEOpenExr");
}
else
{
PublicDefinitions.Add("WITH_UNREALEXR=0");
}
// Enable exceptions to allow error handling
bEnableExceptions = true;
// Disable shared PCHs to handle warning C4652
PCHUsage = ModuleRules.PCHUsageMode.NoSharedPCHs;
PrivatePCHHeaderFile = "Private/ImageWrapperPrivate.h";
}
}