Files
UnrealEngineUWP/Engine/Source/Runtime/Experimental/InteractiveToolsFramework/Private/InteractiveToolsFramework.cpp
ryan durand 0f0464a30e Updating copyright for Engine Runtime.
#rnx
#rb none


#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869210 via CL 10869511 via CL 10869900
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870549 by ryan durand in Main branch]
2019-12-26 14:45:42 -05:00

20 lines
682 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "InteractiveToolsFramework.h"
#define LOCTEXT_NAMESPACE "FInteractiveToolsFrameworkModule"
void FInteractiveToolsFrameworkModule::StartupModule()
{
// This code will execute after your module is loaded into memory; the exact timing is specified in the .uplugin file per-module
}
void FInteractiveToolsFrameworkModule::ShutdownModule()
{
// This function may be called during shutdown to clean up your module. For modules that support dynamic reloading,
// we call this function before unloading the module.
}
#undef LOCTEXT_NAMESPACE
IMPLEMENT_MODULE(FInteractiveToolsFrameworkModule, InteractiveToolsFramework)