You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
#rnx #rb none #ROBOMERGE-OWNER: ryan.durand #ROBOMERGE-AUTHOR: ryan.durand #ROBOMERGE-SOURCE: CL 10869210 via CL 10869511 via CL 10869900 #ROBOMERGE-BOT: (v613-10869866) [CL 10870549 by ryan durand in Main branch]
45 lines
1.3 KiB
C++
45 lines
1.3 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#pragma once
|
|
|
|
#include "CoreMinimal.h"
|
|
|
|
#ifndef WITH_CRUNCH
|
|
#define WITH_CRUNCH 1
|
|
#endif
|
|
|
|
/** Crunch compression lib is currently only built for Windows */
|
|
#define WITH_CRUNCH_COMPRESSION (WITH_CRUNCH && WITH_EDITOR && PLATFORM_WINDOWS)
|
|
|
|
#if WITH_CRUNCH
|
|
|
|
#if WITH_CRUNCH_COMPRESSION
|
|
/** Crunch compression */
|
|
struct FCrunchEncodeParameters
|
|
{
|
|
TArray<TArray<uint32>> RawImagesRGBA;
|
|
FName OutputFormat;
|
|
float CompressionAmmount = 0.0f; // 0 min compression, 1 max compression
|
|
uint32 ImageWidth = 0u;
|
|
uint32 ImageHeight = 0u;
|
|
uint32 NumWorkerThreads = 0u;
|
|
bool bIsGammaCorrected = false;
|
|
};
|
|
|
|
namespace CrunchCompression
|
|
{
|
|
CRUNCHCOMPRESSION_API bool IsValidFormat(const FName& Format);
|
|
CRUNCHCOMPRESSION_API bool Encode(const FCrunchEncodeParameters& Parameters, TArray<uint8>& OutCodecPayload, TArray<TArray<uint8>>& OutTilePayload);
|
|
}
|
|
#endif // WITH_CRUNCH_COMPRESSION
|
|
|
|
/** Decompression */
|
|
namespace CrunchCompression
|
|
{
|
|
CRUNCHCOMPRESSION_API void* InitializeDecoderContext(const void* HeaderData, size_t HeaderDataSize);
|
|
CRUNCHCOMPRESSION_API bool Decode(void* Context, const void* CompressedPixelData, uint32 Slice, void* OutUncompressedData, size_t OutDataSize, size_t OutUncompressedDataPitch);
|
|
CRUNCHCOMPRESSION_API void DestroyDecoderContext(void* Context);
|
|
}
|
|
|
|
#endif // WITH_CRUNCH
|