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db463b031d42484bf7ff2b057a8bf0c94dea4a9c
UnrealEngineUWP/Engine/Source/Runtime/Core/Private/Math
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Marc Audy a7f9391231 Merge UE5/Release-Engine-Staging @ 14811410 to UE5/Main
This represents UE4/Main @ 14768117

For ReleaseObjectVersion.h
#lockdown Marcus.Wassmer

[CL 14811440 by Marc Audy in ue5-main branch]
2020-11-24 18:42:39 -04:00
..
BasicMathExpressionEvaluator.cpp
Merging //UE5/Release-Engine-Staging to Main (//UE5/Main) @ 14229157
2020-09-01 14:07:48 -04:00
Box2D.cpp
…
Box.cpp
…
BoxSphereBounds.cpp
Copying Private-LoadTimes-4.24 stream to Main. Biggest changes are in Materials/Shader memory freezing.
2020-02-06 13:13:41 -05:00
Color.cpp
Fix implicit conversion warning in Color.cpp/ImageUtils.cpp #jira none #rb none
2020-10-22 01:12:24 -04:00
ColorList.cpp
…
FloatPacker.cpp
…
GenericOctree.cpp
FNEM - More cache-friendly and faster Octree implementation.
2020-04-14 16:59:52 -04:00
Matrix.cpp
…
SHMath.cpp
…
Sobol.cpp
…
Sphere.cpp
[REVERB] Merging //UE4/Private-Reverb-Development@13832732
2020-07-06 18:58:26 -04:00
Transform.cpp
…
TransformVectorized.cpp
…
UnitConversion.cpp
Merge UE5/Release-Engine-Staging to UE5/Main @ 14611496
2020-10-29 13:38:15 -04:00
UnrealMath.cpp
Merge UE5/Release-Engine-Staging @ 14811410 to UE5/Main
2020-11-24 18:42:39 -04:00
UnrealMath.tps
…
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