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db463b031d42484bf7ff2b057a8bf0c94dea4a9c
UnrealEngineUWP
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Engine
/
Source
/
Runtime
/
AnimGraphRuntime
/
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Marc Audy
cac1fe0019
Merge UE5/Release-Engine-Staging @ CL# 15299266 to UE5/Main
...
This represents UE4/Main @ CL# 15277572 [CL 15299962 by Marc Audy in ue5-main branch]
2021-02-03 14:57:28 -04:00
..
AnimNodes
Merge UE5/Release-Engine-Staging @ CL# 15299266 to UE5/Main
2021-02-03 14:57:28 -04:00
BoneControllers
To protect the skeletalmesh when using async operations like build or re-import we deprecate all public member variables of USkeletalMesh class and create the necessary getter and setter. Those member will stay public but will be move to private in a future release.
2020-11-25 11:17:08 -04:00
RBF
Merging using //UE5/Main_to_//UE5/Release-Engine-Staging @14384769
2020-09-24 00:43:27 -04:00
AnimationCustomVersion.cpp
…
AnimCustomInstanceHelper.cpp
To protect the skeletalmesh when using async operations like build or re-import we deprecate all public member variables of USkeletalMesh class and create the necessary getter and setter. Those member will stay public but will be move to private in a future release.
2020-11-25 11:17:08 -04:00
AnimGraphRuntimeModule.cpp
Moved skeletal mesh & component traces to use the new array API
2020-01-17 09:27:20 -05:00
AnimGraphRuntimeTrace.cpp
Show the current as well as target preview position in BlendSpaces
2021-02-01 13:01:45 -04:00
AnimNotify_PlayMontageNotify.cpp
…
AnimSequencerInstance.cpp
Sequencer: NLA fix for child bone rotations
2020-10-27 19:09:18 -04:00
AnimSequencerInstanceProxy.cpp
Sequencer: NLA fix for child bone rotations
2020-10-27 19:09:18 -04:00
CommonAnimationLibrary.cpp
…
KismetAnimationLibrary.cpp
…
PlayMontageCallbackProxy.cpp
…
SequencerAnimationSupport.cpp
Merging //UE4/Main @ 11112898 to //UE4/Dev-Core (dev-core-l0178)
2020-01-26 11:33:22 -05:00