Files
UnrealEngineUWP/Engine/Source/Programs/UnrealHeaderTool/UnrealHeaderTool.Build.cs
Marcus Wassmer 3b81cf8201 Merging using //UE5/Main_to_//UE5/Release-Engine-Staging @14384769
autoresolved files
#rb none

[CL 14384911 by Marcus Wassmer in ue5-main branch]
2020-09-24 00:43:27 -04:00

35 lines
665 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class UnrealHeaderTool : ModuleRules
{
public UnrealHeaderTool(ReadOnlyTargetRules Target) : base(Target)
{
PublicIncludePaths.Add("Runtime/Launch/Public");
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"Json",
"Projects"
}
);
PrivateIncludePaths.AddRange(
new string[]
{
// For LaunchEngineLoop.cpp includes
"Runtime/Launch/Private",
"Runtime/RHI/Public",
"Programs/UnrealHeaderTool/Private",
});
bEnableExceptions = true;
UnsafeTypeCastWarningLevel = WarningLevel.Warning;
}
}