Files
UnrealEngineUWP/Engine/Source/Programs/UnrealHeaderTool/Resources/UHTDebugging/TestInterface.h
Ryan Durand 74c879d5f3 Updating copyrights for Engine Programs.
#rnx
#rb none
#jira none

#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869242 in //Fortnite/Release-12.00/... via CL 10869536
#ROBOMERGE-BOT: FORTNITE (Main -> Dev-EngineMerge) (v613-10869866)

[CL 10870960 by Ryan Durand in Main branch]
2019-12-26 23:06:02 -05:00

32 lines
744 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "TestInterface.generated.h"
UINTERFACE()
class UTestInterface : public UInterface
{
GENERATED_BODY()
public:
UTestInterface(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get());
};
class ITestInterface
{
GENERATED_BODY()
public:
UFUNCTION(BlueprintNativeEvent)
FString SomeFunction(int32 Val) const;
UFUNCTION(BlueprintNativeEvent, BlueprintCallable)
const float SomeFunctionWithConstReturnType() const;
UFUNCTION(BlueprintNativeEvent, BlueprintCallable)
UObject* SomeFunctionWithNonConstPointerReturnType() const;
UFUNCTION(BlueprintNativeEvent, BlueprintCallable)
const UObject* SomeFunctionWithConstPointerReturnType() const;
};