Files
UnrealEngineUWP/Engine/Source/Programs/UnrealHeaderTool/Private/UnrealSourceFile.cpp
marc audy 1fe338e5e5 UHT optimization: UnrealSourceFile API cleanup
Eliminate Get/AppendDefinedClasses and use the const TMap& GetDefinedClassesWithParsingInfo instead to avoid building/copying arrays unnecessarily.
Cache GeneratedHeaderFilename, StrippedFilename, and FileId instead of repeatedly rebuilding
Use Move parameters as possible
#rb Michael.Noland
#jira
#rnx

#ROBOMERGE-SOURCE: CL 13181587 via CL 13181592 via CL 13181597
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v688-13145358)

[CL 13181603 by marc audy in Main branch]
2020-05-05 12:35:20 -04:00

165 lines
3.7 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "UnrealSourceFile.h"
#include "UnrealHeaderTool.h"
#include "Misc/PackageName.h"
#include "HeaderParser.h"
void FUnrealSourceFile::AddDefinedClass(UClass* Class, FSimplifiedParsingClassInfo&& ParsingInfo)
{
DefinedClasses.Add(Class, MoveTemp(ParsingInfo));
}
const FString& FUnrealSourceFile::GetFileId() const
{
if (FileId.Len() == 0)
{
FString StdFilename = Filename;
FPaths::MakeStandardFilename(StdFilename);
bool bRelativePath = FPaths::IsRelative(StdFilename);
if (!bRelativePath)
{
// If path is still absolute that means MakeStandardFilename has failed
// In this case make it relative to the current project.
bRelativePath = FPaths::MakePathRelativeTo(StdFilename, *FPaths::GetPath(FPaths::GetProjectFilePath()));
}
// If the path has passed either MakeStandardFilename or MakePathRelativeTo it should be using internal path seperators
if (bRelativePath)
{
// Remove any preceding parent directory paths
while (StdFilename.RemoveFromStart(TEXT("../")));
}
FStringOutputDevice Out;
for (TCHAR Char : StdFilename)
{
if (FChar::IsAlnum(Char))
{
Out.AppendChar(Char);
}
else
{
Out.AppendChar('_');
}
}
FileId = MoveTemp(Out);
}
return FileId;
}
const FString& FUnrealSourceFile::GetStrippedFilename() const
{
if (StrippedFilename.Len() == 0)
{
StrippedFilename = FPaths::GetBaseFilename(Filename);
}
return StrippedFilename;
}
FString FUnrealSourceFile::GetGeneratedMacroName(FClassMetaData* ClassData, const TCHAR* Suffix) const
{
return GetGeneratedMacroName(ClassData->GetGeneratedBodyLine(), Suffix);
}
FString FUnrealSourceFile::GetGeneratedMacroName(int32 LineNumber, const TCHAR* Suffix) const
{
if (Suffix != nullptr)
{
return FString::Printf(TEXT("%s_%d%s"), *GetFileId(), LineNumber, Suffix);
}
return FString::Printf(TEXT("%s_%d"), *GetFileId(), LineNumber);
}
FString FUnrealSourceFile::GetGeneratedBodyMacroName(int32 LineNumber, bool bLegacy) const
{
return GetGeneratedMacroName(LineNumber, *FString::Printf(TEXT("%s%s"), TEXT("_GENERATED_BODY"), bLegacy ? TEXT("_LEGACY") : TEXT("")));
}
void FUnrealSourceFile::SetGeneratedFilename(FString&& InGeneratedFilename)
{
GeneratedFilename = MoveTemp(InGeneratedFilename);
}
void FUnrealSourceFile::SetHasChanged(bool bInHasChanged)
{
bHasChanged = bInHasChanged;
}
void FUnrealSourceFile::SetModuleRelativePath(FString&& InModuleRelativePath)
{
ModuleRelativePath = MoveTemp(InModuleRelativePath);
}
void FUnrealSourceFile::SetIncludePath(FString&& InIncludePath)
{
IncludePath = MoveTemp(InIncludePath);
}
const FString& FUnrealSourceFile::GetContent() const
{
return Content;
}
EGeneratedCodeVersion FUnrealSourceFile::GetGeneratedCodeVersionForStruct(UStruct* Struct) const
{
if (const EGeneratedCodeVersion* Version = GeneratedCodeVersions.Find(Struct))
{
return *Version;
}
return FHeaderParser::DefaultGeneratedCodeVersion;
}
void FUnrealSourceFile::MarkDependenciesResolved()
{
bDependenciesResolved = true;
}
bool FUnrealSourceFile::AreDependenciesResolved() const
{
return bDependenciesResolved;
}
void FUnrealSourceFile::SetScope(FFileScope* InScope)
{
if (&Scope.Get() != InScope)
{
Scope = TSharedRef<FFileScope>(InScope);
}
}
void FUnrealSourceFile::SetScope(TSharedRef<FFileScope> InScope)
{
Scope = InScope;
}
void FUnrealSourceFile::MarkAsParsed()
{
bParsed = true;
}
bool FUnrealSourceFile::IsParsed() const
{
return bParsed;
}
bool FUnrealSourceFile::HasChanged() const
{
return bHasChanged;
}
FString FUnrealSourceFile::GetFileDefineName() const
{
const FString API = FPackageName::GetShortName(Package).ToUpper();
return FString::Printf(TEXT("%s_%s_generated_h"), *API, *GetStrippedFilename());
}