Files
UnrealEngineUWP/Engine/Source/Programs/UnrealHeaderTool/Private/HeaderProvider.h
Ryan Durand 74c879d5f3 Updating copyrights for Engine Programs.
#rnx
#rb none
#jira none

#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869242 in //Fortnite/Release-12.00/... via CL 10869536
#ROBOMERGE-BOT: FORTNITE (Main -> Dev-EngineMerge) (v613-10869866)

[CL 10870960 by Ryan Durand in Main branch]
2019-12-26 23:06:02 -05:00

36 lines
652 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Containers/UnrealString.h"
class FUnrealSourceFile;
enum class EHeaderProviderSourceType
{
ClassName,
FileName,
Resolved
};
class FHeaderProvider
{
friend bool operator==(const FHeaderProvider& A, const FHeaderProvider& B);
public:
FHeaderProvider(EHeaderProviderSourceType Type, FString&& Id);
FUnrealSourceFile* Resolve();
FString ToString() const;
const FString& GetId() const;
private:
EHeaderProviderSourceType Type;
FString Id;
FUnrealSourceFile* Cache;
};
bool operator==(const FHeaderProvider& A, const FHeaderProvider& B);