Files
UnrealEngineUWP/Engine/Source/Programs/UnrealHeaderTool/Private/HeaderProvider.cpp
marc audy 615d7a84c7 UHT optimization: Encapsulate GUnrealSourceFilesMap, GTypeDefinitionInfoMap, and GPublicSourceFileSet to allow indexing in multiple ways
#rb Michael.Noland
#rnx
#jira

#ROBOMERGE-SOURCE: CL 13183805 via CL 13183813 via CL 13183823
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v688-13145358)

[CL 13183833 by marc audy in Main branch]
2020-05-05 13:59:39 -04:00

53 lines
1.2 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "HeaderProvider.h"
#include "UnrealHeaderTool.h"
#include "UnrealTypeDefinitionInfo.h"
#include "ClassMaps.h"
FHeaderProvider::FHeaderProvider(EHeaderProviderSourceType InType, FString&& InId)//, bool bInAutoInclude/* = false*/)
: Type(InType)
, Id(MoveTemp(InId))
, Cache(nullptr)
{
}
FUnrealSourceFile* FHeaderProvider::Resolve()
{
if (Type != EHeaderProviderSourceType::Resolved)
{
if (Type == EHeaderProviderSourceType::ClassName)
{
FName IdName(*Id, FNAME_Find);
if (TSharedRef<FUnrealTypeDefinitionInfo>* Source = GTypeDefinitionInfoMap.FindByName(IdName))
{
Cache = &(*Source)->GetUnrealSourceFile();
}
}
else if (const TSharedRef<FUnrealSourceFile>* Source = GUnrealSourceFilesMap.Find(Id))
{
Cache = &Source->Get();
}
Type = EHeaderProviderSourceType::Resolved;
}
return Cache;
}
FString FHeaderProvider::ToString() const
{
return FString::Printf(TEXT("%s %s"), Type == EHeaderProviderSourceType::ClassName ? TEXT("class") : TEXT("file"), *Id);
}
const FString& FHeaderProvider::GetId() const
{
return Id;
}
bool operator==(const FHeaderProvider& A, const FHeaderProvider& B)
{
return A.Type == B.Type && A.Id == B.Id;
}