Files
UnrealEngineUWP/Engine/Source/Programs/UnrealCEFSubProcess/Private/UnrealCEFSubProcess.h
Ryan Durand 74c879d5f3 Updating copyrights for Engine Programs.
#rnx
#rb none
#jira none

#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869242 in //Fortnite/Release-12.00/... via CL 10869536
#ROBOMERGE-BOT: FORTNITE (Main -> Dev-EngineMerge) (v613-10869866)

[CL 10870960 by Ryan Durand in Main branch]
2019-12-26 23:06:02 -05:00

38 lines
953 B
C

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#if WITH_CEF3
#if PLATFORM_WINDOWS
#include "Windows/WindowsHWrapper.h"
#include "Windows/AllowWindowsPlatformTypes.h"
#include "Windows/AllowWindowsPlatformAtomics.h"
#endif
#pragma push_macro("OVERRIDE")
#undef OVERRIDE // cef headers provide their own OVERRIDE macro
THIRD_PARTY_INCLUDES_START
#if PLATFORM_APPLE
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#endif
#include "include/cef_app.h"
#if PLATFORM_APPLE
PRAGMA_ENABLE_DEPRECATION_WARNINGS
#endif
THIRD_PARTY_INCLUDES_END
#pragma pop_macro("OVERRIDE")
#if PLATFORM_WINDOWS
#include "Windows/HideWindowsPlatformAtomics.h"
#include "Windows/HideWindowsPlatformTypes.h"
#endif
/**
* The application's main function.
*
* @param MainArgs Main Arguments for the process (created differently on each platform).
* @return Application's exit value.
*/
int32 RunCEFSubProcess(const CefMainArgs& MainArgs);
#endif