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db463b031d42484bf7ff2b057a8bf0c94dea4a9c
UnrealEngineUWP/Engine/Source/Programs/UnrealBuildTool/Platform/IOS
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Josh Adams dbdede82f3 - C# Turnkey now uses ID, not Name, for proper connection to editor turnkey calls
- Changed RunLocal* functions in UnrealBuildTools.Utils to use UTF-8 stdout
- IOS device detection (TVOS needs some testing still)
#rb jack.porter,axel.riffard

[CL 15277910 by Josh Adams in ue5-main branch]
2021-02-01 22:36:31 -04:00
..
IOSExports.cs
Changing C# code over to using EpicGames.Core over DotNETCommon.
2020-12-21 23:07:37 -04:00
IOSPlatformSDK.cs
- C# Turnkey now uses ID, not Name, for proper connection to editor turnkey calls
2021-02-01 22:36:31 -04:00
IOSPostBuildSyncMode.cs
Changing C# code over to using EpicGames.Core over DotNETCommon.
2020-12-21 23:07:37 -04:00
IOSProjectGenerator.cs
Changing C# code over to using EpicGames.Core over DotNETCommon.
2020-12-21 23:07:37 -04:00
IOSToolChain.cs
UE5/Release-Engine-Staging to UE5/Main
2021-01-08 19:56:07 -04:00
MobileProvisionContents.cs
Changing C# code over to using EpicGames.Core over DotNETCommon.
2020-12-21 23:07:37 -04:00
UEBuildIOS.cs
- C# Turnkey now uses ID, not Name, for proper connection to editor turnkey calls
2021-02-01 22:36:31 -04:00
UEDeployIOS.cs
Changing C# code over to using EpicGames.Core over DotNETCommon.
2020-12-21 23:07:37 -04:00
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