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159 lines
6.1 KiB
C#
159 lines
6.1 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using EpicGames.Core;
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#nullable disable
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namespace UnrealBuildTool
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{
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/// <summary>
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/// Generate a clang compile_commands file for a target
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/// </summary>
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[ToolMode("GenerateClangDatabase", ToolModeOptions.XmlConfig | ToolModeOptions.BuildPlatforms | ToolModeOptions.SingleInstance | ToolModeOptions.StartPrefetchingEngine | ToolModeOptions.ShowExecutionTime)]
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class GenerateClangDatabase : ToolMode
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{
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/// <summary>
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/// Set of filters for files to include in the database. Relative to the root directory, or to the project file.
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/// </summary>
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[CommandLine("-Filter=")]
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List<string> FilterRules = new List<string>();
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/// <summary>
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/// Execute the command
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/// </summary>
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/// <param name="Arguments">Command line arguments</param>
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/// <returns>Exit code</returns>
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public override int Execute(CommandLineArguments Arguments)
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{
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Arguments.ApplyTo(this);
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// Create the build configuration object, and read the settings
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BuildConfiguration BuildConfiguration = new BuildConfiguration();
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XmlConfig.ApplyTo(BuildConfiguration);
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Arguments.ApplyTo(BuildConfiguration);
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// Parse the filter argument
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FileFilter FileFilter = null;
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if(FilterRules.Count > 0)
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{
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FileFilter = new FileFilter(FileFilterType.Exclude);
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foreach(string FilterRule in FilterRules)
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{
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FileFilter.AddRules(FilterRule.Split(';'));
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}
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}
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// Parse all the target descriptors
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List<TargetDescriptor> TargetDescriptors = TargetDescriptor.ParseCommandLine(Arguments, BuildConfiguration.bUsePrecompiled, BuildConfiguration.bSkipRulesCompile);
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// Generate the compile DB for each target
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using (ISourceFileWorkingSet WorkingSet = new EmptySourceFileWorkingSet())
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{
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// Find the compile commands for each file in the target
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Dictionary<FileReference, string> FileToCommand = new Dictionary<FileReference, string>();
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foreach (TargetDescriptor TargetDescriptor in TargetDescriptors)
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{
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// Disable PCHs and unity builds for the target
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TargetDescriptor.AdditionalArguments = TargetDescriptor.AdditionalArguments.Append(new string[] { "-NoPCH", "-DisableUnity" });
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// Create a makefile for the target
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UEBuildTarget Target = UEBuildTarget.Create(TargetDescriptor, BuildConfiguration.bSkipRulesCompile, BuildConfiguration.bUsePrecompiled);
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// Find the location of the compiler
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VCEnvironment Environment = VCEnvironment.Create(WindowsCompiler.Clang, Target.Platform, Target.Rules.WindowsPlatform.Architecture, null, Target.Rules.WindowsPlatform.WindowsSdkVersion, null);
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FileReference ClangPath = FileReference.Combine(Environment.CompilerDir, "bin", "clang++.exe");
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// Convince each module to output its generated code include path
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foreach (UEBuildBinary Binary in Target.Binaries)
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{
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foreach (UEBuildModuleCPP Module in Binary.Modules.OfType<UEBuildModuleCPP>())
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{
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Module.bAddGeneratedCodeIncludePath = true;
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}
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}
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// Create all the binaries and modules
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CppCompileEnvironment GlobalCompileEnvironment = Target.CreateCompileEnvironmentForProjectFiles();
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foreach (UEBuildBinary Binary in Target.Binaries)
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{
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CppCompileEnvironment BinaryCompileEnvironment = Binary.CreateBinaryCompileEnvironment(GlobalCompileEnvironment);
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foreach (UEBuildModuleCPP Module in Binary.Modules.OfType<UEBuildModuleCPP>())
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{
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if(!Module.Rules.bUsePrecompiled)
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{
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UEBuildModuleCPP.InputFileCollection InputFileCollection = Module.FindInputFiles(Target.Platform, new Dictionary<DirectoryItem, FileItem[]>());
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List<FileItem> InputFiles = new List<FileItem>();
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InputFiles.AddRange(InputFileCollection.CPPFiles);
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InputFiles.AddRange(InputFileCollection.CCFiles);
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CppCompileEnvironment ModuleCompileEnvironment = Module.CreateModuleCompileEnvironment(Target.Rules, BinaryCompileEnvironment);
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StringBuilder CommandBuilder = new StringBuilder();
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CommandBuilder.AppendFormat("\"{0}\"", ClangPath.FullName);
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if (ModuleCompileEnvironment.CppStandard >= CppStandardVersion.Cpp17)
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{
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CommandBuilder.AppendFormat(" -std=c++17");
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}
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else if (ModuleCompileEnvironment.CppStandard >= CppStandardVersion.Cpp14)
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{
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CommandBuilder.AppendFormat(" -std=c++14");
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}
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foreach (FileItem ForceIncludeFile in ModuleCompileEnvironment.ForceIncludeFiles)
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{
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CommandBuilder.AppendFormat(" -include \"{0}\"", ForceIncludeFile.FullName);
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}
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foreach (string Definition in ModuleCompileEnvironment.Definitions)
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{
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CommandBuilder.AppendFormat(" -D\"{0}\"", Definition);
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}
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foreach (DirectoryReference IncludePath in ModuleCompileEnvironment.UserIncludePaths)
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{
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CommandBuilder.AppendFormat(" -I\"{0}\"", IncludePath);
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}
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foreach (DirectoryReference IncludePath in ModuleCompileEnvironment.SystemIncludePaths)
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{
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CommandBuilder.AppendFormat(" -I\"{0}\"", IncludePath);
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}
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foreach (FileItem InputFile in InputFiles)
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{
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if(FileFilter == null || FileFilter.Matches(InputFile.Location.MakeRelativeTo(UnrealBuildTool.RootDirectory)))
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{
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FileToCommand[InputFile.Location] = String.Format("{0} \"{1}\"", CommandBuilder, InputFile.FullName);
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}
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}
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}
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}
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}
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}
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// Write the compile database
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FileReference DatabaseFile = FileReference.Combine(UnrealBuildTool.RootDirectory, "compile_commands.json");
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using (JsonWriter Writer = new JsonWriter(DatabaseFile))
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{
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Writer.WriteArrayStart();
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foreach(KeyValuePair<FileReference, string> FileCommandPair in FileToCommand.OrderBy(x => x.Key.FullName))
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{
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Writer.WriteObjectStart();
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Writer.WriteValue("file", FileCommandPair.Key.FullName);
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Writer.WriteValue("command", FileCommandPair.Value);
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Writer.WriteValue("directory", UnrealBuildTool.EngineSourceDirectory.ToString());
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Writer.WriteObjectEnd();
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}
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Writer.WriteArrayEnd();
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}
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}
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return 0;
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}
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}
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}
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