Files
UnrealEngineUWP/Engine/Source/Programs/UnrealBuildTool/Configuration/PlatformTargetRules.cs
Jack Porter 75f53c8388 Fix up iOS remote build after move from Mono to dotnet
- build UBT/UAT on remote Mac
- exclude unnecessary UBT platform source from rsync upload
- modifications to UBT to allow it to compile with Linux and Lumin excluded
- manually convert CRLF for Mac shell scripts after rsync upload
#review
#rb Brandon.Schaefer
#fyi Ben.Marsh

[CL 15045791 by Jack Porter in ue5-main branch]
2021-01-11 21:17:03 -04:00

167 lines
5.1 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading.Tasks;
namespace UnrealBuildTool
{
/// <summary>
/// Stub partial class for Linux-specific target settings.
/// This class is not in a restricted location to simplify code paths in UBT. It is visible to all UE4 users, without NDA, and will appear
/// empty to those without the Linux implementation code.
/// </summary>
public partial class LinuxTargetRules
{
}
/// <summary>
/// Stub read-only wrapper for Linux-specific target settings.
/// This class is not in a restricted location to simplify code paths in UBT. It is visible to all UE4 users, without NDA, and will appear
/// empty to those without the Linux implementation code.
/// </summary>
public partial class ReadOnlyLinuxTargetRules
{
/// <summary>
/// The private mutable settings object
/// </summary>
protected LinuxTargetRules Inner;
/// <summary>
/// Constructor
/// </summary>
/// <param name="Inner">The settings object to wrap</param>
public ReadOnlyLinuxTargetRules(LinuxTargetRules Inner)
{
this.Inner = Inner;
}
}
/// <summary>
/// Stub partial class for Lumin-specific target settings.
/// This class is not in a restricted location to simplify code paths in UBT. It is visible to all UE4 users, without NDA, and will appear
/// empty to those without the Lumin implementation code.
/// </summary>
public partial class LuminTargetRules
{
}
/// <summary>
/// Stub read-only wrapper for Lumin-specific target settings.
/// This class is not in a restricted location to simplify code paths in UBT. It is visible to all UE4 users, without NDA, and will appear
/// empty to those without the Lumin implementation code.
/// </summary>
public partial class ReadOnlyLuminTargetRules
{
/// <summary>
/// The private mutable settings object
/// </summary>
protected LuminTargetRules Inner;
/// <summary>
/// Constructor
/// </summary>
/// <param name="Inner">The settings object to wrap</param>
public ReadOnlyLuminTargetRules(LuminTargetRules Inner)
{
this.Inner = Inner;
}
}
/// <summary>
/// Stub partial class for XboxOne-specific target settings.
/// This class is not in a restricted location to simplify code paths in UBT. It is visible to all UE4 users, without NDA, and will appear
/// empty to those without the XboxOne implementation code.
/// </summary>
public partial class XboxOneTargetRules
{
}
/// <summary>
/// Stub read-only wrapper for XboxOne-specific target settings.
/// This class is not in a restricted location to simplify code paths in UBT. It is visible to all UE4 users, without NDA, and will appear
/// empty to those without the XboxOne implementation code.
/// </summary>
public partial class ReadOnlyXboxOneTargetRules
{
/// <summary>
/// The private mutable settings object
/// </summary>
protected XboxOneTargetRules Inner;
/// <summary>
/// Constructor
/// </summary>
/// <param name="Inner">The settings object to wrap</param>
public ReadOnlyXboxOneTargetRules(XboxOneTargetRules Inner)
{
this.Inner = Inner;
}
}
/// <summary>
/// Stub partial class for PS4-specific target settings.
/// This class is not in a restricted location to simplify code paths in UBT. It is visible to all UE4 users, without NDA, and will appear
/// empty to those without the PS4 implementation code.
/// </summary>
public partial class PS4TargetRules
{
}
/// <summary>
/// Stub read-only wrapper for PS4-specific target settings.
/// This class is not in a restricted location to simplify code paths in UBT. It is visible to all UE4 users, without NDA, and will appear
/// empty to those without the PS4 implementation code.
/// </summary>
public partial class ReadOnlyPS4TargetRules
{
/// <summary>
/// The private mutable settings object
/// </summary>
private PS4TargetRules Inner;
/// <summary>
/// Constructor
/// </summary>
/// <param name="Inner">The settings object to wrap</param>
public ReadOnlyPS4TargetRules(PS4TargetRules Inner)
{
this.Inner = Inner;
}
}
/// <summary>
/// Stub partial class for Switch-specific target settings.
/// This class is not in a restricted location to simplify code paths in UBT. It is visible to all UE4 users, without NDA, and will appear
/// empty to those without the Switch implementation code.
/// </summary>
public partial class SwitchTargetRules
{
}
/// <summary>
/// Stub read-only wrapper for Switch-specific target settings.
/// This class is not in a restricted location to simplify code paths in UBT. It is visible to all UE4 users, without NDA, and will appear
/// empty to those without the Switch implementation code.
/// </summary>
public partial class ReadOnlySwitchTargetRules
{
/// <summary>
/// The private mutable settings object
/// </summary>
private SwitchTargetRules Inner;
/// <summary>
/// Constructor
/// </summary>
/// <param name="Inner">The settings object to wrap</param>
public ReadOnlySwitchTargetRules(SwitchTargetRules Inner)
{
this.Inner = Inner;
}
}
}