Files
UnrealEngineUWP/Engine/Source/Programs/Shared/EpicGames.Core/Win32ExceptionWithCode.cs
Ben Marsh 6f927647b1 Changing C# code over to using EpicGames.Core over DotNETCommon.
#rb none
#rnx

[CL 14962096 by Ben Marsh in ue5-main branch]
2020-12-21 23:07:37 -04:00

54 lines
1.2 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace EpicGames.Core
{
/// <summary>
/// Wrapper for Win32Exception which includes the error code in the exception message
/// </summary>
class Win32ExceptionWithCode : Win32Exception
{
/// <summary>
/// Constructor
/// </summary>
/// <param name="Code">The Windows error code</param>
public Win32ExceptionWithCode(int Code)
: base(Code)
{
}
/// <summary>
/// Constructor
/// </summary>
/// <param name="Message">Message to display</param>
public Win32ExceptionWithCode(string Message)
: base(Message)
{
}
/// <summary>
/// Constructor
/// </summary>
/// <param name="Code">The Windows error code</param>
/// <param name="Message">Message to display</param>
public Win32ExceptionWithCode(int Code, string Message)
: base(Code, Message)
{
}
/// <summary>
/// Returns the exception message. Overriden to include the error code in the message.
/// </summary>
public override string Message
{
get { return String.Format("{0} (code 0x{1:X8})", base.Message, base.NativeErrorCode); }
}
}
}