Files
UnrealEngineUWP/Engine/Source/Programs/AutomationTool/Scripts/OpenEditor.Automation.cs
Marc Audy cac1fe0019 Merge UE5/Release-Engine-Staging @ CL# 15299266 to UE5/Main
This represents UE4/Main @ CL# 15277572

[CL 15299962 by Marc Audy in ue5-main branch]
2021-02-03 14:57:28 -04:00

69 lines
1.9 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text.RegularExpressions;
using EpicGames.Core;
using UnrealBuildTool;
namespace AutomationTool
{
[Help("Opens the specified project.")]
[Help("project=<QAGame>", "Project to open. Will search current path and paths in ueprojectdirs. If omitted will open vanilla UnrealEditor")]
class OpenEditor: BuildCommand
{
// exposed as a property so projects can derive and set this directly
public string ProjectName { get; set; }
public OpenEditor()
{
}
public override ExitCode Execute()
{
string EditorPath = HostPlatform.Current.GetUE4ExePath("UnrealEditor");
string EditorArgs = "";
ProjectName = ParseParamValue("project", ProjectName);
if (!String.IsNullOrEmpty(ProjectName))
{
FileReference ProjectFile = ProjectUtils.FindProjectFileFromName(ProjectName);
if (ProjectFile == null)
{
throw new AutomationException("Unable to find uproject file for {0}", ProjectName);
}
EditorArgs = ProjectFile.FullName;
}
IEnumerable<string> ParamList = this.Params
.Where(P => P.StartsWith("project=", StringComparison.OrdinalIgnoreCase) == false)
.Select(P => "-" + P);
bool bLaunched = RunUntrackedProcess(EditorPath, string.Join(" ", ParamList));
return bLaunched ? ExitCode.Success : ExitCode.Error_UATLaunchFailure;
}
protected bool RunUntrackedProcess(string BinaryPath, string Args)
{
LogInformation("Running {0} {1}", BinaryPath, Args);
var NewProcess = HostPlatform.Current.CreateProcess(BinaryPath);
var Result = new ProcessResult(BinaryPath, NewProcess, false, false);
System.Diagnostics.Process Proc = Result.ProcessObject;
Proc.StartInfo.FileName = BinaryPath;
Proc.StartInfo.Arguments = string.IsNullOrEmpty(Args) ? "" : Args;
Proc.StartInfo.UseShellExecute = false;
return Proc.Start();
}
}
}