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UnrealEngineUWP/Engine/Source/Editor/WorldPartitionEditor
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JeanFrancois Dube 0fe6a3a302 Cache the world bounds in World Partition Editor instead of computing it every tick, to make sure it scales for huge worlds.
#rb sebastien.lussier

[CL 15177859 by JeanFrancois Dube in ue5-main branch]
2021-01-25 10:47:42 -04:00
..
Private
Cache the world bounds in World Partition Editor instead of computing it every tick, to make sure it scales for huge worlds.
2021-01-25 10:47:42 -04:00
Public
Cache the world bounds in World Partition Editor instead of computing it every tick, to make sure it scales for huge worlds.
2021-01-25 10:47:42 -04:00
WorldPartitionEditor.Build.cs
WorldPartition: New in Editor Conversion process (needs to be enabled in WorldPartition project settings)
2021-01-08 14:12:46 -04:00
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