Files
UnrealEngineUWP/Engine/Source/Editor/WorkspaceMenuStructure/Public/WorkspaceMenuStructure.h
ryan durand 627baf970a Updating copyright for Engine Editor.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870586 by ryan durand in Main branch]
2019-12-26 15:33:43 -05:00

70 lines
1.9 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Framework/Docking/WorkspaceItem.h"
/**
* Describes the workspace menu from which tabs are summoned
*
* +-Asset Editor Tabs
* |-Tab
* |-...
* |
* +-Level Editor Tabs
* |-Tab
* |-...
* | \ Viewports >
* +-Tools Tabs
* |-Tab
* |-...
* \ Automation >
* \ Developer Tools >
*/
class FWorkspaceItem;
class IWorkspaceMenuStructure
{
public:
/** Get the root of the menu structure. Pass this into PopulateTabSpawnerMenu() */
virtual TSharedRef<FWorkspaceItem> GetStructureRoot() const = 0;
/** See diagram above */
virtual TSharedRef<FWorkspaceItem> GetLevelEditorCategory() const = 0;
/** See diagram above */
virtual TSharedRef<FWorkspaceItem> GetLevelEditorViewportsCategory() const = 0;
/** See diagram above */
virtual TSharedRef<FWorkspaceItem> GetLevelEditorDetailsCategory() const = 0;
/** See diagram above */
virtual TSharedRef<FWorkspaceItem> GetLevelEditorCinematicsCategory() const = 0;
/** See diagram above */
virtual TSharedRef<FWorkspaceItem> GetLevelEditorModesCategory() const = 0;
/** See diagram above */
virtual TSharedRef<FWorkspaceItem> GetToolsCategory() const = 0;
/** See diagram above */
virtual TSharedRef<FWorkspaceItem> GetDeveloperToolsDebugCategory() const = 0;
/** See diagram above */
virtual TSharedRef<FWorkspaceItem> GetDeveloperToolsLogCategory() const = 0;
/** See diagram above */
virtual TSharedRef<FWorkspaceItem> GetDeveloperToolsProfilingCategory() const = 0;
/** See diagram above */
virtual TSharedRef<FWorkspaceItem> GetDeveloperToolsMiscCategory() const = 0;
/** See diagram above */
virtual TSharedRef<FWorkspaceItem> GetAutomationToolsCategory() const = 0;
/** Get the root of the edit menu structure. Pass this into PopulateTabSpawnerMenu() */
virtual TSharedRef<FWorkspaceItem> GetEditOptions() const = 0;
};