Logo
Explore Help
Sign In
izzy/UnrealEngineUWP
0
0
Fork 0
You've already forked UnrealEngineUWP
mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
Code Issues Packages Projects Releases Wiki Activity
Files
db463b031d42484bf7ff2b057a8bf0c94dea4a9c
UnrealEngineUWP/Engine/Source/Editor/VirtualTexturingEditor/Private
History
Marc Audy cac1fe0019 Merge UE5/Release-Engine-Staging @ CL# 15299266 to UE5/Main
This represents UE4/Main @ CL# 15277572

[CL 15299962 by Marc Audy in ue5-main branch]
2021-02-03 14:57:28 -04:00
..
RuntimeVirtualTextureAssetTypeActions.cpp
…
RuntimeVirtualTextureBuildStreamingMips.cpp
Use RenderPagesStandAlone() when building RVT and VHM MinMax textures.
2021-01-14 20:15:23 -04:00
RuntimeVirtualTextureBuildStreamingMips.h
…
RuntimeVirtualTextureDetailsCustomization.cpp
Merge Release-Engine-Staging to Main @ CL# 15151250
2021-01-21 16:22:06 -04:00
RuntimeVirtualTextureFactory.cpp
…
RuntimeVirtualTextureSetBounds.cpp
…
RuntimeVirtualTextureSetBounds.h
…
RuntimeVirtualTextureThumbnailRenderer.cpp
Use RenderPagesStandAlone() when building RVT and VHM MinMax textures.
2021-01-14 20:15:23 -04:00
RuntimeVirtualTextureThumbnailRenderer.h
Merge UE5/Release-Engine-Staging @ CL# 15299266 to UE5/Main
2021-02-03 14:57:28 -04:00
VirtualTextureBuilderAssetTypeActions.cpp
…
VirtualTextureBuilderFactory.cpp
…
VirtualTextureBuilderThumbnailRenderer.cpp
Bulk pass to address PVS warnings due to use of a TObjectPtr in the result clauses of a ternary operator.
2021-02-01 19:17:54 -04:00
VirtualTextureBuilderThumbnailRenderer.h
…
VirtualTexturingEditorModule.cpp
…
Powered by Gitea Page: 1215ms Template: 38ms
English
English
Licenses API