Files
UnrealEngineUWP/Engine/Source/Editor/TimeManagementEditor/Private/STimecodeProviderTab.cpp
Marc Audy 11f5b21210 Merging //UE5/Release-Engine-Staging @ 13752110 to Main (//UE5/Main)
#rnx

[CL 13753156 by Marc Audy in ue5-main branch]
2020-06-23 18:40:00 -04:00

192 lines
5.8 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "STimecodeProviderTab.h"
#include "EditorStyleSet.h"
#include "Engine/Engine.h"
#include "Engine/TimecodeProvider.h"
#include "Framework/Application/SlateApplication.h"
#include "Framework/Docking/TabManager.h"
#include "Framework/MultiBox/MultiBoxBuilder.h"
#include "Framework/MultiBox/SToolBarComboButtonBlock.h"
#include "LevelEditor.h"
#include "Modules/ModuleManager.h"
#include "ObjectEditorUtils.h"
#include "ScopedTransaction.h"
#include "STimecodeProvider.h"
#include "Widgets/Docking/SDockTab.h"
#include "Widgets/Input/SComboButton.h"
#include "Widgets/Input/SSpinBox.h"
#include "WorkspaceMenuStructure.h"
#include "WorkspaceMenuStructureModule.h"
#define LOCTEXT_NAMESPACE "TimecodeProviderTab"
namespace TimecodeProviderTab
{
static FDelegateHandle LevelEditorTabManagerChangedHandle;
static const FName NAME_TimecodeProviderTab = FName("TimecodeProviderTab");
TSharedRef<SDockTab> CreateTab(const FSpawnTabArgs& Args)
{
return SNew(SDockTab)
.TabRole(ETabRole::NomadTab)
[
SNew(STimecodeProviderTab)
];
}
}
void STimecodeProviderTab::RegisterNomadTabSpawner()
{
auto RegisterTabSpawner = []()
{
FLevelEditorModule& LevelEditorModule = FModuleManager::LoadModuleChecked<FLevelEditorModule>("LevelEditor");
TSharedPtr<FTabManager> LevelEditorTabManager = LevelEditorModule.GetLevelEditorTabManager();
LevelEditorTabManager->RegisterTabSpawner(TimecodeProviderTab::NAME_TimecodeProviderTab, FOnSpawnTab::CreateStatic(&TimecodeProviderTab::CreateTab))
.SetDisplayName(NSLOCTEXT("TimecodeProviderTab", "DisplayName", "Timecode Provider"))
.SetTooltipText(NSLOCTEXT("TimecodeProviderTab", "TooltipText", "Displays the Timecode and the state of the current Timecode Provider."))
.SetGroup(WorkspaceMenu::GetMenuStructure().GetDeveloperToolsMiscCategory())
.SetIcon(FSlateIcon(FEditorStyle::GetStyleSetName(), "TimecodeProvider.TabIcon"));
};
FLevelEditorModule& LevelEditorModule = FModuleManager::LoadModuleChecked<FLevelEditorModule>("LevelEditor");
if (LevelEditorModule.GetLevelEditorTabManager())
{
RegisterTabSpawner();
}
else
{
TimecodeProviderTab::LevelEditorTabManagerChangedHandle = LevelEditorModule.OnTabManagerChanged().AddLambda(RegisterTabSpawner);
}
}
void STimecodeProviderTab::UnregisterNomadTabSpawner()
{
if (FSlateApplication::IsInitialized() && FModuleManager::Get().IsModuleLoaded("LevelEditor"))
{
FLevelEditorModule* LevelEditorModule = FModuleManager::GetModulePtr<FLevelEditorModule>("LevelEditor");
TSharedPtr<FTabManager> LevelEditorTabManager;
if (LevelEditorModule)
{
LevelEditorTabManager = LevelEditorModule->GetLevelEditorTabManager();
LevelEditorModule->OnTabManagerChanged().Remove(TimecodeProviderTab::LevelEditorTabManagerChangedHandle);
}
if (LevelEditorTabManager.IsValid())
{
LevelEditorTabManager->UnregisterTabSpawner(TimecodeProviderTab::NAME_TimecodeProviderTab);
}
}
}
void STimecodeProviderTab::Construct(const FArguments& InArgs)
{
TSharedRef< SWidget > ButtonContent = SNew(SComboButton)
.ContentPadding(0)
.ButtonStyle(&FCoreStyle::Get(), "ToolBar.Button")
.ForegroundColor(FCoreStyle::Get().GetSlateColor("DefaultForeground"))
.ButtonContent()
[
SNullWidget::NullWidget
]
.OnGetMenuContent(this, &STimecodeProviderTab::OnGetMenuContent);
ButtonContent->SetEnabled(MakeAttributeLambda([] { return GEngine && GEngine->GetTimecodeProvider() != nullptr; }));
ChildSlot
[
SNew(SBorder)
.Padding(FMargin(0, 3, 0, 0))
.BorderImage(FEditorStyle::GetBrush("NoBorder"))
.IsEnabled(FSlateApplication::Get().GetNormalExecutionAttribute())
[
SNew(SBorder)
.BorderImage(FEditorStyle::GetBrush("ToolPanel.GroupBorder"))
[
SNew(SVerticalBox)
+ SVerticalBox::Slot()
.AutoHeight()
[
SNew(SHorizontalBox)
+ SHorizontalBox::Slot()
.AutoWidth()
.Padding(4, -4, 2, 0)
[
SNew(STimecodeProvider)
]
+ SHorizontalBox::Slot()
.AutoWidth()
.Padding(2, 0, 2, 0)
[
ButtonContent
]
]
]
]
];
}
TSharedRef<SWidget> STimecodeProviderTab::OnGetMenuContent()
{
const bool bShouldCloseWindowAfterMenuSelection = true;
FMenuBuilder MenuBuilder(bShouldCloseWindowAfterMenuSelection, nullptr);
check(GEngine);
if (GEngine->GetTimecodeProvider())
{
MenuBuilder.BeginSection(TEXT("TimecodeProvider"), LOCTEXT("TimecodeProvider", "Timecode Provider"));
MenuBuilder.AddMenuEntry(
LOCTEXT("ReapplyMenuLabel", "Reinitialize"),
LOCTEXT("ReapplyMenuToolTip", "Reinitialize the current Timecode Provider."),
FSlateIcon(),
FUIAction(FExecuteAction::CreateUObject(GEngine, &UEngine::ReinitializeTimecodeProvider))
);
MenuBuilder.EndSection();
}
if (GEngine->GetTimecodeProvider())
{
MenuBuilder.BeginSection("Settings", LOCTEXT("Settings", "Settings"));
{
TSharedRef<SWidget> RefreshDelay = SNew(SSpinBox<float>)
.ToolTipText(LOCTEXT("FrameDelay_ToolTip", "Number of frames to subtract from the original timecode."))
.Value(this, &STimecodeProviderTab::GetFrameDelay)
.MinValue(TOptional<float>())
.MaxValue(TOptional<float>())
.OnValueCommitted(this, &STimecodeProviderTab::SetFrameDelay);
MenuBuilder.AddWidget(RefreshDelay, LOCTEXT("FrameDelay", "Frame Delay"));
}
MenuBuilder.EndSection();
}
return MenuBuilder.MakeWidget();
}
float STimecodeProviderTab::GetFrameDelay() const
{
if (UTimecodeProvider* TimecodeProviderPtr = GEngine->GetTimecodeProvider())
{
return TimecodeProviderPtr->FrameDelay;
}
return 0.f;
}
void STimecodeProviderTab::SetFrameDelay(float InNewValue, ETextCommit::Type)
{
if (UTimecodeProvider* TimecodeProviderPtr = GEngine->GetTimecodeProvider())
{
if (TimecodeProviderPtr->FrameDelay != InNewValue)
{
FObjectEditorUtils::SetPropertyValue(TimecodeProviderPtr, GET_MEMBER_NAME_CHECKED(UTimecodeProvider, FrameDelay), InNewValue);
}
}
}
#undef LOCTEXT_NAMESPACE