Files
UnrealEngineUWP/Engine/Source/Editor/SourceControlWindows/Private/SSourceControlChangelists.h
julien lheureux 57426a7c27 Refactored changelist tree items to be shareable with the submit dialog (allows symmetrical display)
Added an exception to changelist validation for deleted files
Improved display of deleted & shelved objects in changelists & submit dialog - improvements related to OFPA in a subsequent change.

#rb sebastien.lussier
#jira UE-107677, UE-107768

[CL 15322858 by julien lheureux in ue5-main branch]
2021-02-04 17:41:41 -04:00

119 lines
3.4 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Widgets/SCompoundWidget.h"
#include "Widgets/Views/STreeView.h"
#include "ISourceControlProvider.h"
#include "SSourceControlCommon.h"
class SChangelistTree : public STreeView<FChangelistTreeItemPtr>
{
private:
virtual void Private_SetItemSelection(FChangelistTreeItemPtr TheItem, bool bShouldBeSelected, bool bWasUserDirected = false) override;
};
class SSourceControlChangelistsWidget : public SCompoundWidget
{
public:
SLATE_BEGIN_ARGS(SSourceControlChangelistsWidget) {}
SLATE_END_ARGS()
/**
* Constructor.
*/
SSourceControlChangelistsWidget();
/** Constructs the widget */
void Construct(const FArguments& InArgs);
private:
TSharedRef<SChangelistTree> CreateTreeviewWidget();
TSharedRef<ITableRow> OnGenerateRow(FChangelistTreeItemPtr InTreeItem, const TSharedRef<STableViewBase>& OwnerTable);
void OnGetChildren(FChangelistTreeItemPtr InParent, TArray<FChangelistTreeItemPtr>& OutChildren);
FReply OnFilesDragged(const FGeometry& InGeometry, const FPointerEvent& InMouseEvent);
void RequestRefresh();
void Refresh();
void ClearChangelistsTree();
TSharedPtr<SWidget> OnOpenContextMenu();
/** Returns the currently selected changelist state ptr or null in invalid cases */
FSourceControlChangelistStatePtr GetCurrentChangelistState();
FSourceControlChangelistPtr GetCurrentChangelist();
FSourceControlChangelistStatePtr GetChangelistStateFromSelection();
FSourceControlChangelistPtr GetChangelistFromSelection();
/** Returns list of currently selected files */
TArray<FString> GetSelectedFiles();
/** Returns list of currently selected shelved files */
TArray<FString> GetSelectedShelvedFiles();
/** Changelist operations */
void OnNewChangelist();
void OnDeleteChangelist();
bool CanDeleteChangelist();
void OnEditChangelist();
void OnSubmitChangelist();
bool CanSubmitChangelist();
/** Changelist & File operations */
void OnRevertUnchanged();
bool CanRevertUnchanged();
void OnRevert();
bool CanRevert();
void OnShelve();
/** Changelist & shelved files operations */
void OnUnshelve();
void OnDeleteShelvedFiles();
/** Files operations */
void OnLocateFile();
bool CanLocateFile();
void OnShowHistory();
void OnDiffAgainstDepot();
bool CanDiffAgainstDepot();
/** Shelved files operations */
void OnDiffAgainstWorkspace();
bool CanDiffAgainstWorkspace();
void OnSourceControlStateChanged();
void OnSourceControlProviderChanged(ISourceControlProvider& OldProvider, ISourceControlProvider& NewProvider);
void OnChangelistsStatusUpdated(const FSourceControlOperationRef& InOperation, ECommandResult::Type InType);
virtual void Tick(const FGeometry& AllottedGeometry, const double InCurrentTime, const float InDeltaTime) override;
private:
struct ExpandedState
{
bool bChangelistExpanded;
bool bShelveExpanded;
};
void SaveExpandedState(TMap<FSourceControlChangelistStateRef, ExpandedState>& ExpandedStates) const;
void RestoreExpandedState(const TMap<FSourceControlChangelistStateRef, ExpandedState>& ExpandedStates);
TSharedRef<SWidget> MakeToolBar();
private:
/** Changelists (root nodes) */
TArray<FChangelistTreeItemPtr> ChangelistsNodes;
/** Changelist treeview widget */
TSharedPtr<SChangelistTree> TreeView;
/** Source control state changed delegate handle */
FDelegateHandle SourceControlStateChangedDelegateHandle;
bool bShouldRefresh;
};