Files
UnrealEngineUWP/Engine/Source/Editor/PropertyEditor/PropertyEditor.Build.cs
sebastian nordgren 560ed14eb0 Added EditorMetadataOverrides subsystem and enabled its usage for details view favourites.
The Favorites category is now always visible, and displays a note about how to add properties there when empty.

#rb chris.gagnon
#jira UETOOL-2769

[CL 15208242 by sebastian nordgren in ue5-main branch]
2021-01-26 11:51:28 -04:00

84 lines
1.9 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class PropertyEditor : ModuleRules
{
public PropertyEditor(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[] {
"EditorFramework",
"UnrealEd",
"ActorPickerMode",
"SceneDepthPickerMode",
}
);
PublicIncludePathModuleNames.AddRange(
new string[] {
"IntroTutorials"
}
);
PrivateIncludePaths.AddRange(
new string[] {
"Editor/PropertyEditor/Private",
"Editor/PropertyEditor/Private/Presentation",
"Editor/PropertyEditor/Private/Presentation/PropertyTable",
"Editor/PropertyEditor/Private/Presentation/PropertyEditor",
"Editor/PropertyEditor/Private/UserInterface",
"Editor/PropertyEditor/Private/UserInterface/PropertyTable",
"Editor/PropertyEditor/Private/UserInterface/PropertyEditor",
"Editor/PropertyEditor/Private/UserInterface/PropertyTree",
"Editor/PropertyEditor/Private/UserInterface/PropertyDetails",
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"MainFrame",
"AssetRegistry",
"AssetTools",
"ClassViewer",
"StructViewer",
"ContentBrowser",
"ConfigEditor",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"AppFramework",
"Core",
"CoreUObject",
"ApplicationCore",
"EditorStyle",
"Engine",
"InputCore",
"Slate",
"SlateCore",
"EditorWidgets",
"Documentation",
"RHI",
"ConfigEditor",
"SceneOutliner",
"DesktopPlatform",
"PropertyPath",
"EditorConfig",
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"AssetRegistry",
"AssetTools",
"ClassViewer",
"StructViewer",
"ContentBrowser",
"MainFrame",
}
);
}
}